Module Incr_dom_interactive.Primitives
type 'a primitive
= ?attrs:Incr_dom_interactive__.Import.Vdom.Attr.t list -> ?id:string -> unit -> 'a t
id
lets you specify a value for the "id" attribute of the DOM node. It doesn't affect the behavior of this library (unless you accidentally create two nodes with the same id), but it might be useful if you want to refer to the node elsewhere.
module Button_state : sig ... end
val button : text:string -> Button_state.t primitive
val disabled_button : text:string -> unit primitive
val dropdown_exn : options:(string * 'a) list -> ?init:int -> 'a primitive
options
is a list of tuples (label, value).label
is what will be displayed to the user in the dropdown.value
is what will be produced by theInteractive.t
when that option is selected by the user.init
is the 0-based index of the option which is initially selected. It defaults to 0.Raises when
options
is empty orinit >= List.length options
.
val dropdown_with_blank_exn : options:(string * 'a) list -> ?init:int -> 'a option primitive
dropdown_with_blank_exn
is a wrapper arounddropdown_exn
which adds a blank option to the dropdown that producesNone
. It is otherwise the same asdropdown_exn
.If you don't provide a value for
init
, the initial value for the dropdown will be the blank option which producesNone
.Raises when
init >= List.length options
.
val checkbox : ?init:bool -> bool primitive
val nodes : Incr_dom_interactive__.Import.Vdom.Node.t list -> unit t
val message : string -> unit t
val line_break : unit t
val create : init:'a -> render:(inject:('a -> Incr_dom_interactive__.Import.Vdom.Event.t) -> value:'a Incr_dom_interactive__.Import.Incr.t -> Incr_dom_interactive__.Import.Vdom.Node.t list Incr_dom_interactive__.Import.Incr.t) -> 'a t
create
allows you to create your own primitives.init
is the initial value of theInteractive.t
.inject
is how the users of your primitive tell it what to do with new values. In your event handler, you should call it and supply the new value of the primitive.You should use
value
to determine the value of your primitive. For example, if your primitive is a checkbox, you should do this:let render ~inject ~value = let open Incr.Let_syntax in let%map is_checked = value in let node = if is_checked then (* ... create a [Node.t] representing a checked checkbox ... *) else (* ... create a [Node.t] representing an unchecked checkbox ... *) in ...
You should not use
init
to determine the value.value
will initially be the same asinit
, but it might be different if the field is modified, then stops being rendered, then is rendered again. In this case, we want the user's input to be preserved. But if you useinit
to fill in the initial value, the user's input will be discarded in this case.For an example, check the implementation of
Primitives.text
.
val default_text_attrs : Incr_dom_interactive__.Import.Vdom.Attr.t list
val default_text_area_attrs : Incr_dom_interactive__.Import.Vdom.Attr.t list
val default_button_attrs : Incr_dom_interactive__.Import.Vdom.Attr.t list
val default_dropdown_attrs : Incr_dom_interactive__.Import.Vdom.Attr.t list
val bootstrap_text_attrs : Incr_dom_interactive__.Import.Vdom.Attr.t list
val bootstrap_text_area_attrs : Incr_dom_interactive__.Import.Vdom.Attr.t list
val bootstrap_button_attrs : Incr_dom_interactive__.Import.Vdom.Attr.t list
val bootstrap_dropdown_attrs : Incr_dom_interactive__.Import.Vdom.Attr.t list