A "frame" is a screen object that contains one or more Emacs windows. It is the kind of object called a "window" in the terminology of graphical environments; but we can't call it a "window" here, because Emacs uses that word in a different way.
(Info-goto-node "(elisp)Frames").
include Value.SubtypeWe expose private value for free identity conversions when the value is nested in
some covariant type, e.g. (symbols : Symbol.t list :> Value.t list) rather than
List.map symbols ~f:Symbol.to_value.
include sig ... endval sexp_of_t : t ‑> Base.Sexp.teq t1 t2 = Value.eq (to_value t1) (to_value t2), i.e. eq checks whether the
Emacs values underlying t1 and t2 are physically equal. This is different than
phys_equal t1 t2, because we don't always wrap eq Emacs values in phys_equal
OCaml values. I.e. phys_equal t1 t2 implies eq t1 t2, but not the converse.
include Ecaml__.Valueable0.S with type t := tval of_value_exn : Ecaml__.Value0.t ‑> tval to_value : t ‑> Ecaml__.Value0.tval pixel_height : t ‑> int(describe-function 'frame-height)
(describe-function 'frame-pixel-height)
val pixel_width : t ‑> int(describe-function 'frame-pixel-height)
(describe-function 'frame-pixel-width)