A syntax table specifies the syntactic textual function of each character. This information is used by the parsing functions, the complex movement commands, and others to determine where words, symbols, and other syntactic constructs begin and end.
(Info-goto-node "(elisp)Syntax Tables")
include Value.Subtype
We expose private value
for free identity conversions when the value is nested in
some covariant type, e.g. (symbols : Symbol.t list :> Value.t list)
rather than
List.map symbols ~f:Symbol.to_value
.
include sig ... end
val sexp_of_t : t ‑> Sexplib.Sexp.t
eq t1 t2 = Value.eq (to_value t1) (to_value t2)
, i.e. eq
checks whether the
Emacs values underlying t1
and t2
are physically equal. This is different than
phys_equal t1 t2
, because we don't always wrap eq
Emacs values in phys_equal
OCaml values. I.e. phys_equal t1 t2
implies eq t1 t2
, but not the converse.
val standard : t
(describe-function 'standard-syntax-table)
(Info-goto-node "(elisp)Standard Syntax Tables")
module Descriptor : sig ... end
val set : t ‑> Char_code.t ‑> Class.t ‑> Flag.t list ‑> unit
(describe-function 'modify-syntax-entry)
(Info-goto-node "(elisp)Syntax Table Functions")