A "frame" is a screen object that contains one or more Emacs windows. It is the kind of object called a "window" in the terminology of graphical environments; but we can't call it a "window" here, because Emacs uses that word in a different way.
(Info-goto-node "(elisp)Frames")
.
include Value.Subtype
We expose private value
for free identity conversions when the value is nested in
some covariant type, e.g. (symbols : Symbol.t list :> Value.t list)
rather than
List.map symbols ~f:Symbol.to_value
.
include sig ... end
val sexp_of_t : t ‑> Sexplib.Sexp.t
eq t1 t2 = Value.eq (to_value t1) (to_value t2)
, i.e. eq
checks whether the
Emacs values underlying t1
and t2
are physically equal. This is different than
phys_equal t1 t2
, because we don't always wrap eq
Emacs values in phys_equal
OCaml values. I.e. phys_equal t1 t2
implies eq t1 t2
, but not the converse.
val pixel_height : t ‑> int
(describe-function 'frame-height)
(describe-function 'frame-pixel-height)
val pixel_width : t ‑> int
(describe-function 'frame-pixel-height)
(describe-function 'frame-pixel-width)